I've been silent for the most part for a few months now and hopefully for the better. Here's what happened since the last blog post.
Four months later, what got done?
You can teleport between praesidios (checkpoints) now.
One of the optional bosses (Guppo) is partially finished. We have a unique set of art just for this encounter.
You can find items in chests now. We did a very "Zelda-like" animation for this because dopamine.
Combat is actually fun now (don't pay attention to the random unfinished art). I'd argue that it can feel pretty anime at times.
You like tech do ya?
Here is some home-brewed verlet physics. We use these for banners.
Here's the super fun and exciting text parser that I threw together.
What you are NOT seeing in this post
There are a number of new characters (both friendly and opposing), lots of new items, a questing system, and a lot of other new features. This is a very large game and I struggle with its scope on a near daily basis. Here's what I'm hoping to show you in the next post... but let's see it in a list format, for all you list nerds.