Welcome to another exciting entry in this public diary about the making of a game that really needs a publicized title.
It has been about two months since the last blog post and in that time we have added a lot of new features and content.
Eye candy to maintain engagement
New items, lots of new items
Completely new art
Sometimes it's difficult to recognize the progress you've made. It's even more difficult when you try to visualize how much work you've done over multiple months. I find it mind boggling how much the game has changed in just a few months.
In comparison to the screenshot seen on the right you can see that the lighting is much better. There's lens flare though it is subtle. The ground and wall tiles are massively improved. Props have shadows that add a lot of depth to the scene. Grass can be seen waving and lights hanging from seaweed ropes swing with the wind.
We officially have a Discord
We wanted to wait until we were closer to a playable demo for people to start engaging with the development of the game. It feels like it's about time to start letting people at least interact with us after nine months of silence.
Click here to join our Discord!
After a year of dropped projects and abandoned teams I found myself starving for another project to pour myself into. Queue my creation latest game project, "Bring Me Hope" or my preferred project title "My Dive Into ARPGs".
It's not uncommon for me to create games inspired by genres I don't enjoy playing. Either I have a mental condition that forces me to expose myself to concepts that I don't enjoy (most likely) or perhaps I've somehow conditioned myself to seek out new experiences (very unlikely).
Roll out the gifs
Here's an inventory gif showcasing fancy text effects I've worked on.
There's also a bit of combat being implemented.
Maybe you're big on fish minion armies like me. Maybe you're not.
Will there be more content like this?
I plan to use this blog as a journal of major milestones so yes. You will absolutely see more posts like this. Maybe one day when I'm famous I can look back at my humble beginnings (only kidding, that's too arrogant for a public blog).
After a multi-year hiatus with blog sites and being nearly silent on Twitter I've finally returned. This time I have a website with my name as the URL since that's the professional thing we all do nowadays. I'll be using this blog to post about fun programming activities, free/paid assets I may share, and from time to time career related content that I feel may benefit others in the field of game development.
Most importantly there is a place to showcase all of the work I've been doing over the years. It's a miracle that I've landed any contract jobs at all given my lack of public qualifications. Until today it has been purely word of mouth thanks to wonderful people such as Juju Adams and YellowAfterLife.
Anyways best wishes and let's hope 2020 gets cut short.